![]() ![]() You have to make more than 50 worksheets to cover above calculations. You need to make sure the player's fiighting cycle time maintains stable in different level with different equipments and skills. Spreadsheets have been used for these data heavy calculation. Some types contribute to HP, and some contribute to AD.so on so on. There are 11 types of equipments, such as helmet, necklace, ring, armor.Įach equipement has 60 levels (or more or less), and each level has five or more colors ( or more, color stands for norma, rare, lengdary.), and each color has 11 qualities ( biigger quality means more enhancement). In MMORPG, equipments always play the bigger role on attributes contribution. And equipments and skills can change equivalent HP and equivalent DPS greatly. You can find many formulars on how to calcualte equivalent DPS.īy far the process is not easy. The player has 60 levels and 4 careers, and different crarrer has different skill ( so different cooldown time)įighting cycle time = equivalent HP / equivalent DPSĮquivalent HP = charactor HP / ( (1 - damage avoidance rate) * ( 1 - evasion rate) ) So which thing should be stable? Fighting cycle time not genius should be stable.įor instance, there is a base charactor, and has HP, MP, AD (physical attack), AP (magic attck), MD (physical defence), PD(magic defence), Hit, Miss, Cri. The calculation is complex, because tons of data have been linked togher. I am still learning it, and get some understandings. I think such topic is rare in this forum or gamasutra. ![]()
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